Resistance: Fall of Manand Resistance 2 are two action-shooter games that were released on the PS3. Generally speaking, action games have razor thin plotlines and thin voice acting, but Resistance: Fall of Man, attempted to expand on their universe creation by using History Channel-esque World War II montages with a voice over. The first game was immersive and interesting, and the documentary style storytelling worked surprisingly well. However, the second game, which continues the story of the main protagonist, manages to drop the ball on the narrative, and more importantly, fail to live up to what was potentially a very interesting character development.
Often games will take pieces of history or other fiction to help generate an immediate response from the player. In Bioshock we were not only given a story that closely mimicked Atlas Shrugged, we were also given a character named Atlas, it was a nod that made the overarching world grounded in our reality, and helped push the player into the game even further. In Resistance, we get the same thing. Other than the game taking place in a alternate-post-war world, we also have a main character whose namesake not only predetermines the story’s ending, but grounds it into a reality that we can familiarize with.
Nathan Hale was an officer during the Revolutionary War and considered America’s first spy. He is most famous for the line “I only regret that I have but one life to give for my country,” which he muttered before he was hanged by the British. Hale was well known to infiltrate enemy lines, disguise himself as a British soldier and would convey back to the American’s the British troop movements.
Lt. Nathan Hale is the protagonist from Resistance and Resistance 2. He is charged with infiltrating enemy lines to gather the information needed to take down an invading alien force known as the Chimera (another nod to fiction, the mythological beast, Chimera was said to be made out of several different animal parts. This plays into the story with a few allusions to the Chimera possibly being the first inhabitants of Earth and therefore being a mix of human and alien. Unfortunately this is never fully explained or detailed in any way). In his efforts he is infected with an alien virus. The alien virus will eventually take over his body and turn him into an alien himself, however, in the second game a doctor has found a way to inhibit the virus from overtaking him. Despite the suggestions from his officers, Hale decides to push on into the alien forces, refusing to break back to base to get his shots, effectively sacrificing himself to shut down the invading forces.
The Revolutionary War Nathan Hale is often cited as a martyr, Lt. Nathan Hale could be as well, (*SPOILER*) considering that he is killed by a fellow soldier at the end of the second game. This is a very straightforward story and it’s remarkable how Resistance 2 manages to lose ground on it. Namely, we are never given Hale’s back story, so we really don’t know why he’s even fighting in the military, he’s considered a mysterious hero throughout both games, which actually just means that the writer’s never bothered to pen a reasonable past. This makes the case for martyrdom all the more complicated if you do not care for an individual, if you cannot sympathize with their losses, it is difficult to care about their death. Hale obviously choses early on that he is going to sacrifice himself to stop the Chimera, and the writers and developers did as well, otherwise they wouldn’t have named him after a historic martyr. Knowing this, the developer’s still didn’t take the time to give Hale a sense of place or virtue. We don’t need a life story out of him, but any sign of emotion would have been nice. Even in his dying moments he is so crazed by the virus that we aren’t offered a look of worry or doubt from him, but by his killer, who seems, perhaps, to remorse slightly in his choice.
There are narrative follies abound throughout Resistance 2, like a first-time director with tons of new cameras and tricks, the game never seems to figure out how it wants to tell its story. It jumps from first-person to montage to third person so often that you’re constantly forced to reconsider whose viewpoint your seeing the story through, who the narrator is, and more often than not, what the characters are supposed to symbolize. Often in action games we’re given a series of archetype’s, and even here Resistance fails. Sure, we get the scientist that accidentally destroyed the world and is now trying to fix it, the big-mouthed fellow soldier that eventually does the right thing, and our protagonist, who, well, doesn’t fit an archetype. In the first game Hale rarely spoke, simply just fighting his way though the story as someone else narrated the events. Here, Hale won’t shut up, he has questions, complaints and directs the other troops around. But his purpose is just that, barking orders, being a badass, but never fully becoming any of these things.
Generally speaking, when writers pull from history to tell a story, they do so in a way that means something. Unfortunately, Hale’s story doesn’t mean much in Resistance and it’s too bad. It’s a classic action script that wouldn’t have taken much to make it great but in the end is unispired and sadly, uninspiring.
Pop music relies on several different factors in order to survive. Namely, it has to be catchy. The song has to seize your ears and ask the question, “What is this?” After hearing the answer uttered by a record store clerk or radio announcer you’ll say to yourself, “Of course! I should have known.” Now, it’s time to be honest with yourself. Should you really have known who did that track? Do you benefit? Does the song benefit? Is the artist important to your decision to like or dislike a song?
In his essay, “Death of the Author” Roland Barthes states, “To give a text an Author is to impose a limit on that text, to furnish it with a final signified to close the writing.” Taking these ideas into account when looking at pop music allows for the over-the-top lives of most of America’s pop stars to be removed from the listener’s perception of a song. Acceptability is important to the success of pop music; the genre’s significance comes from its overarching appeal. By removing the artist the listener enables him or herself to truly understand the implications of a song. The signified is no longer implied by authorship, it is handled by the listener.
Pop music isn’t well known for its originality, but is often lauded for its ability to create a representation of society. “We know now that a text is not a line of words releasing a single theological meaning,” says Barthes, “but a multi-dimensional space in which a variety of writing, none of them original, blend and clash.” In this respect, pop music functions as a combination of influences the world over. All of which, without the star, can be heard and understood by a large nation and reflected upon differently. The listener can accept a star and their persona of the moment, hearing a song in various ways– even if a song remains consistent to the one moment of creation. Removing the artist it increases the longevity of a song and enhances the listening experience.
One of the most interesting aspects of pop music is its universal appeal to listeners. It operates in each and every moment differently, and can often transcend time. This is an important fact to consider when removing the pop star. If a song can be looked at individually, without the spectacle that surrounds a star, it can be deciphered and decoded much more accurately. This is helpful when considering that pop music often functions as a reflection of society’s ideals. Consider that after the September 11 attacks, John Lennon’s “Imagine” was one of the most widely requested songs at radio stations. At the time of its original release in 1971, the song’s meaning was drastically different than it was after September 11. The lyrics, “Imagine there’s no heaven / it’s easy if you try… imagine there’s no country/ it isn’t hard to do / nothing to kill or die for / and no religion too” once symbolized a singers ideals and have more recently become an anthem for a nation in mourning. This was a case in which the listener was able to relinquish the star in order to apply their own feelings to a text, and exemplifies why the removal of pop-stardom is essential for a listener’s understanding both of their society as well a song.
Bruce Springsteen’s “Born in the U.S.A.” is another example of the death of authorship allowing for a new way to experience and understand a song. Regardless of his intentions, the song has become an Independence Day tradition. According to several interviews, the effect was unintentional on Springsteen’s part, but the fact remains that the collective listening public has decided that Springsteen’s intentions aren’t important. What is important is what the listener takes away from the listening experience, and in the case of “Born in the U.S.A.” it’s a sense of pride.
The two above examples came years after the songs were originally released. It may be difficult to imagine “Womanizer,” Britney Spears newest single being anything more than a sugar-coated pop footnote, but by removing Spears’ the performer and accepting the songs steady beat and simple message one may find oneself more open to the song down the road. By removing the stigma that is Spears, the song’s already universal appeal can be broadened even further, effectively selling more records and garnering a better following. There are pop icons who will argue that they are just as important as their creations, that these two things are inseparable. It is that egoism that keeps pop culture from being transcendent and from being truly universally appealing.
When a listener can remove a star’s identity, it allows for the music to speak for itself. With pop music it creates an experience that is shared with a large collective of people. The song is given the capacity to change meaning according to a societies need and the collective listeners are allowed to have their own signified.
In the end, the birth of the listener must be at the cost of the death of the star.
So, this is our third annual holiday gift guide, three years running, that’s right! Anyway, what you’ll probably notice is that we’ve combined the best of the year list with the holiday list. Why? Because we’re pretentious like that and figure that if it’s not good enough for the residents of Thoronia it’s not good enough for anyone. Anyway, here are our medium-favorites and our recommendations for who you should buy them for!
Perfect Gift For: The dad or uncle that was really into Yes but never bothered to check out what the French Experimental Prog-Rock scene was like (and who did, really?).
Perfect Gift For: Your friend or family member that won’t shut up about “how great this song is” every time “Crimson and Clover” comes on, but doesn’t actually own any of the bands albums.
Perfect Gift For: Your brother who could always find new and creative ways to kill ants (he was way passed the whole “magnifying glass trick” on the first day.
Perfect Gift For: Anyone that plays a lot of games online and is looking for a new experience. Or kids that need to make some friends and learn social skills and team work.
Perfect Gift For: The videogamer in the family that has every game, plays every game… chances are they passed on this excellent little innovator.
BEST REMINDER OF HOW FREAKING HARD GAMES USED TO BE Street Fighter II Turbo HD Remix (PS3/XBOX 360)
Perfect Gift For: Sodomists, adults that have fond memories of Ryu, quarters and painful hours of that one kid just going back and forth across the screen as M. Bison.
Perfect Gifts For: The older gamer who still has his Pentium II with Windows 2000 loaded up.
BOOKS
This year we’ve been living in unemployment, living through Grad School, and living through 40 hour job+Grad School, so the books list is a little shorter than usual…
Perfect Gift For: The estranged friend who happens to really enjoy music and… neuroscience. You know the friend, the one that can have all the fun stripped out of something and still enjoy the science of it all.
Perfect Gift For: Family members that enjoy it when movies screw with them, use meta techniques and creep the living daylights out of them. See also, Schizopolis.
Perfect Gift For: The history buff will love this movie, and they probably haven’t seen it because we all know that history buff’s tend not to want to spend the extra money a month on HBO.
I just found this record and wanted to point it out to anyone and everyone who hasn’t heard of it (read: most of you). I haven’t been able to really find out that much about this strange trip of a record/coloring book (PDF). I can truthfully say that it is one of the more bizarre yet remarkably interesting things I’ve heard in a while. Lucia Pamela’s Into Outer Space appears to be her only recording, and from my internet travels I’ve learned next to nothing about her –except that apparently she actually did travel to the moon and around the universe to record this record. Which is a remarkable feat to say the least.
I’m still sitting in awe here though… I can’t explain most of what is happening on this record. The track, “Indian Alphabet Chant” which starts with the lines, “Here we are still on the moon, oh there’s an Indian village, I see Indian’s dancing and singing, it’s a wedding ceremony! There’s the bride and there’s the groom!” Is one of the weirdest beginnings ever. But the point here isn’t the fact that this record is strange. The point is that records like this USED TO EXIST. This vibrant and weird experimentalism used to be okay, it used to happen all the time, and it was accepted as being new and unusual. Into Outer Space existed in the same world as Bruce Haack’sElectric Lucifer, Silver Apples‘ Contact, Aphrodite’s Child’s666, it sat side by side in record shops with The Temple City Kazoostra, The Unites States of America, Pierre Henry & Michel Columbier. It was a world where fun was fun and music was a show (and hell, was featured on a number of shows, remember Bruce Haack on Mr. Rogers?). Music wasn’t made for money, it wasn’t made to impress friends, hell, this music wasn’t even made to express feeling. It was made so everyone involved could have some fun, it was recorded not for money but to share that fun with everyone. Cheers to Lucia Pamela.
Happy 4th of July American’s! We don’t celebrate it here in Thoronia, but to those of you in America — may your country be good and strong and keep out of trouble for another year!
If you’ve ever cheated on you husband or wife, ran over you child’s turtle, or accidently murdered you best friend’s parents, you might still be holding in your little secret, waiting for the perfect time to reveal the truth. Well, I have a proposition for you, tell them your secret right after they sneeze. People are so conditioned to hearing “bless you” or “gesssssooooooonnnnheit” after a sneeze they won’t even notice that you said, “I’msorryIsleptwithyoursister.” They’ll just reply, “thank you.”
People build robot’s for a variety of reasons. I’m not sure why you’d build one to take all the fun out of air hockey though.
I love it when companies try to copy Apple. It makes them look so stupid and pathetic — and ends up showcasing that the reason Mac’s are great is because of the extra amount of time they spend to ensure that their UI’s aren’t gaudy. Shit looks more comfortable in Minority Report than it does on a computer. Not that Microsoft has a track record for great UI’s.
Seeing Wall-E was a great treat, and marks the first theatrical attendence since we were robbed while watching Sunshine. The movie was phenomenal, mostly due to the fact that Disney just didn’t seem to get it. But we did, the audience, oh yeah, we were in on the irony. The facade. The great visuals, endearing story, and simplistic, yet substantial argument against waste and laziness. Yeah, I got it. I’m as smart as a little kid. Oh, and the fact that there was hardly any dialougue for the first hour or so was pretty cool.
Which reminds me of Andrei Tarkovsky’s Solaris. My favorite movie. You should see it. Stat.
We’re only eight days from the release of the new iPhone/firmware. I’m not entirely sure why people care more aout the hardware than the software — because it’s the software that has me excited. Don’t forget — the Repulic of Thoronia game is still in development. We are getting closer everyday and we’ll have concept shots up within the week — and hopefully screenshots within a month. Celebrate!